Jan 21, 2011, 10:46 PM // 22:46
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#1
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Lion's Arch Merchant
Join Date: Jan 2009
Location: CST / UTC -6
Guild: In Memorium [iBot]
Profession: W/P
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Dual Inherent Shields...
I used to think these were rare, but it seems they are only uncommon. Within a few days of buying UNID golds (maybe 2000-2500 of them), I have gotten these:
q9 Tactics Shield +10 vs undead -3 while hexed
q12? Skeleton Shield +10 vs earth -3 while hexed
q12? Buckler -3 while hexed +1 Str (20% chance)
What dual mod shields have you gotten? I am interested.
I am referring specifically to shields with two of the following: +armor, damage reduction, or +1 attribute modifiers. Not shields that have two mods.
Last edited by The Baphomet; Jan 28, 2011 at 09:15 PM // 21:15..
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Jan 21, 2011, 11:06 PM // 23:06
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#2
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I have a q9 Str. Celestial Shield -5 (19%) +10 vs. Slashing. The ones I really like are +10 vs. Dwarves etc. The dual modded ones are nice if you get the right mix though.
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Jan 21, 2011, 11:21 PM // 23:21
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#3
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I get the ones that don't make any sense.
Q10 Strength
+10 armor vs Deamons
+1 Divine Favor 20%
I can't think of a more useless combination, maybe if it was tactics....
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Jan 21, 2011, 11:27 PM // 23:27
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#4
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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r9 dual inherent with both perfect mods that are useful is what is rare, not dual random mods which may or may not be max on a r10+ shield
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Jan 21, 2011, 11:43 PM // 23:43
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#5
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Jungle Guide
Join Date: Oct 2007
Location: the beaster
Guild: the Gold Fish [GOLD]
Profession: W/
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Gloom +1 Prot -3/hexed
gloom +1 Curses -2/Enchanted
Eternal q8 -2enchant/-2stance
bought :
Q7 Tall shield -2enchant/-2stance
Q7 Tall shield -2enchant/-3hex
q9 Eternal -2stance/-3hx
lots of other +10/-2 shields not really worth mentioning the bad skins
Love my dual mods, but they take up a lot of room in storage lol.
I dont get why u can get -2/-2 shields but not +45^Enchant/+30 ones lol.
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Jan 21, 2011, 11:51 PM // 23:51
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#6
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Q7 celestial 16 armor
-3 hex
-2 enchant
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Jan 21, 2011, 11:53 PM // 23:53
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#7
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I got a +10 vs earth -2 enchanted R12 tactics skeleton shield, but the highest bid was about 2 or 3K so I just kept it (good for stone striker+ stoneflesh).
http://www.guildwiki.org/Weapon_modi...nd_focus_items
should help you out.
People say -2/-2 doesn't drop anymore.
Quote:
Originally Posted by Crom The Pale
I get the ones that don't make any sense.
Q10 Strength
+10 armor vs Deamons
+1 Divine Favor 20%
I can't think of a more useless combination, maybe if it was tactics....
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Stuff that isn't low req (6, 7 or 8 tac or command or motivation) can still be used for +8 armor. For a UA that might come in handy to get 17 DF in DoA (+10 vs demons) or for an extra +3.2HP every 5 spells or so. I'd rather have +30HP or -2enchanted since you get +100 armor from "Save Yourselves!".
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Jan 22, 2011, 12:35 AM // 00:35
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#8
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Jan 22, 2011, 12:09 PM // 12:09
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#9
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by novawhiz
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While those are nice shields they are not what is concidered "dual" modded. Those are just normal mods.
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Jan 22, 2011, 01:24 PM // 13:24
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#10
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Crom The Pale
I get the ones that don't make any sense.
Q10 Strength
+10 armor vs Deamons
+1 Divine Favor 20%
I can't think of a more useless combination, maybe if it was tactics....
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Indeed, this is very useful on a DoA monk, although seed makes a team invincible for 6 seconds already, the extra couple hp's are just fool coolness :P
I bought a +10vsDemon -2^ench Outcast, and it's my own precious, although everyone keeps saying the skin sucks balls... The skin is f*cking awesome, that's what it is!
And, -2/-2 shields and -2/-3 shields could drop, because -2^stance used to be a different class than -2^ench and -3^hexed, that's why all -2/-2 and -2/-3 shields have a -2^stance on them; combined with either ench or hex...
+30/+45 wasn't possible, because they use the same slot in a drop calculator, so they can't both appear on one.
I also once got a -2^stance +10vsUndead Eternal shield, req9 I think, sold for some 50k^^
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Jan 22, 2011, 01:46 PM // 13:46
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#12
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by iggelito
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God, where is Yawg when you need him to explain stuff..
+1/20 inscriptions on shields are ONLY possible to be strength, tactics, motivation or command, because that's what "Master of my Domain" does.
Caster attribute +1/20 are only possible on uniscr shields, because mod tables are different there, that's also why you can get +10vsSpecies or +10vsDamage mods combined with -2^ench or -2^stance etc, which makes some uninscr shields very powerful. Never compare the inscribable shields with the uninscr, because it's like comparing apples and bananas, yeah, they're both fruit, but they're still totally different.
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Jan 22, 2011, 04:20 PM // 16:20
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#13
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Crom The Pale
While those are nice shields they are not what is concidered "dual" modded. Those are just normal mods.
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Uhh...Dual Modded just means 2 inherents?
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Jan 22, 2011, 04:48 PM // 16:48
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Hobbs
Uhh...Dual Modded just means 2 inherents?
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Hm...
In the outmoded system all properties in shields and foci are always inherent. You can't salvage them nor upgrade them with shield handles or inscriptions.
In the standard system, shield handles ALWAYS give health, that health may be conditional, but it's always a health property. Any other property goes only in the inscription.
So it seems 'dual modded' means having two mods and none of them giving health.
That's an aberration to my eyes.
The shield handles and inscriptions may be limited, but we can't have people getting items with properties that can't be replicated with the PvP item creation panel. That defeats its purpose.
Either they increase the options in the PvP item creation panel to be able to make those, or they fix the drop system so those no longer drop and update the outmoded drops to the standard.
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Jan 22, 2011, 05:30 PM // 17:30
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#15
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Frost Gate Guardian
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I got a Blue 15 AC shield with Tactics 6 req, +10 vs slashing and an open slot? that any good? I was gonna put a +30hp piece into it? give it to my Monk/Warrior since I have just 6 points to waste in something. I see a lot of monks in pvp using shields.. what are those stats?
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Jan 22, 2011, 06:04 PM // 18:04
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#16
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Theyre Not rly uncommon. From thousands of shields ive had from tyria/cantha. if it isnt single mod its usually someting like that..
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Jan 22, 2011, 06:34 PM // 18:34
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#17
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Furnace Stoker
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Practically an inherent shield with 2 inherent mods where one of them is a +Health mod is also a Dual-inherent shield.
And they aren't even any rare - about 1/3 of all gold shields dropping in Tyria or Cantha will have 2 mods.
I don't think there's a special name for shields that have a mod combination that's not possible to be reproduced on inscribable shields - that is shields:
with a +Armor vs Mob Species
and/or
with a +1 caster attribute mod
and/or
with 2 mods where neither of them is a +health mod
Anyway, variety is cool and I'm a great fan of the inherent shields (as opposed to all the awful inscribables).
Last edited by Yawgmoth; Jan 22, 2011 at 06:39 PM // 18:39..
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Jan 22, 2011, 06:51 PM // 18:51
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#18
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Frost Gate Guardian
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Is there an inscription for a shield that is +15 w/stance? or +10 w/stance? If so what is the "name" of it? I never can remember what these names represent in stats. Is there a place where I can see ALL the inscriptions andtheir NAMES? So I can try to buy one in the bazaar?
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Jan 22, 2011, 06:59 PM // 18:59
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#19
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Furnace Stoker
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Quote:
Originally Posted by Bassma
Is there an inscription for a shield that is +15 w/stance? or +10 w/stance? If so what is the "name" of it? I never can remember what these names represent in stats. Is there a place where I can see ALL the inscriptions andtheir NAMES? So I can try to buy one in the bazaar?
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There's no such inscription nor inherent mod for a shield. You can see practically all the inscriptions at Tolkano npc (Great Temple or your GH), or a complete list at: http://wiki.guildwars.com/wiki/Inscription
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Jan 22, 2011, 08:24 PM // 20:24
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#20
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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For as long as I can remember when people speak of a "dual" mod shield or "dual Inherent" mod shield they are speaking of a shield with 2 "inscription" type mods.
This doesn't mean that it is possible for a shield to have any combination of "inscription" mods on it. I have yet to hear of a shield with +10 vs Element and +10 vs Species.
As was stated in another post most of the dual mod shields have either -2 stance + another inscription or they have +1 attribute with any random attribute other then Tactics or Strength(choosen from the caster attributes so no chance of +1 sword/axe/hammer/ext)
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